As a relatively small team of 5, I took on the role of project owner and solo programmer for this game. As I often unofficially took the role of lead designer in my previous projects, I desided it was time to make it official and take on the role of project owner. This meant I was responsible for the overall vision of the game, every mechanic, system and feature. As the only programmer I was also responsible for the implementation of all these features, which meant I had to be very careful about the scope of the project and what features I could realistically implement in the 10 week span we were allocated.