Alexander Freyr Þorgeirsson

Programmer, hobby artist and Life long creator,

Haunted Hotel Management (2025)

Project OwnerSolo ProgrammerGame DesignerUnityC#Jira

As a relatively small team of 5, I took on the role of project owner and solo programmer for this game. As I often unofficially took the role of lead designer in my previous projects, I desided it was time to make it official and take on the role of project owner. This meant I was responsible for the overall vision of the game, every mechanic, system and feature. As the only programmer I was also responsible for the implementation of all these features, which meant I had to be very careful about the scope of the project and what features I could realistically implement in the 10 week span we were allocated.

Tooling
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SPLISH-SPLASH SUBMARINE (2024)

Lead ProgrammerGame DesignerUnityC#Jira

As lead programmer for this university project, I leveraged 7 years of Unity experience to create a centralized workflow using Scriptable Objects. This approach allowed for easy tweaking of game settings, experimentation with different SO configurations, and iterative testing for rapid development and refinement.

Alzheimer's (2023)

Solo DeveloperGame DesignerArtistUnityC#Photoshop

As the sole developer of this experimental microgame, I designed an interactive experience exploring memory loss through gameplay constraints—30 seconds, no dialogue, and a continuous narrative. Inspired by Mario Party’s face-reassembling minigame, I rafted a scene where an old man, suffering from amnesia, struggles to reconstruct his daughter’s face from memory.

I implemented a dynamic system where facial features detach and float, with time (represented by calendar pages) actively distorting the player's efforts. The game escalates as more pages rip away, interfering with the reconstruction process until the player is inevitably overwhelmed—reinforcing the theme of memory decay.

Though I had to cut features due to time constraints, I envisioned deeper symbolism, such as an origami bat draining colors from the daughter’s face and errors in reconstruction reflecting back onto the old man, questioning the link between memory and identity.