All Projects
Showing all archived projects.
Hauntel Management
Took on the role of project owner and solo programmer for a team of 5, responsible for the overall vision and implementation of every mechanic, system and feature within a 10-week span.
Splish-Splash Submarine
Leveraged 7 years of Unity experience to create a centralized Scriptable Object workflow for rapid game settings iteration and playtesting.
Alzheimer's
An experimental microgame exploring memory loss through gameplay constraints — 30 seconds, no dialogue, continuous narrative.