All Projects

Showing all archived projects.

Hauntel Management

Hauntel Management

Took on the role of project owner and solo programmer for a team of 5, responsible for the overall vision and implementation of every mechanic, system and feature within a 10-week span.

UnityC#Jira
Splish-Splash Submarine

Splish-Splash Submarine

Leveraged 7 years of Unity experience to create a centralized Scriptable Object workflow for rapid game settings iteration and playtesting.

UnityC#Jira
Alzheimer's

Alzheimer's

An experimental microgame exploring memory loss through gameplay constraints — 30 seconds, no dialogue, continuous narrative.

UnityC#Photoshop