Hauntel Management
Gameplay ProgrammerGame Designer
Contributions
- Project Structure
- Unity Tooling
- Implemented all major systems
Ted is a HUGE asshole
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As a relatively small team of 5, I took on the role of project owner and solo programmer for this game. As I often implicitly took the role of lead designer in my previous projects, it was time to make it explicit and take on the role of project owner. This meant I was responsible for the overall vision of the game, every mechanic, system and feature.
As the only programmer I was also responsible for the implementation of all these features, which meant I had to be very careful about the scope of the project and what features I could realistically implement in the 10 week span we were allocated.
Programming
TODO
Design
TODO